Yuniar Fajar Perdhana

About Me

Hi, I'm Fajar!

An educational technology product leader with years of experience in user research, data analytics, learning design, agile project management, and software engineering.

Currently working as Head of Product Analytics & Insights at Sekolah.mu and E-learning Consultant for several government bodies and international organisations.

I hold a Master of Science degree in Educational Science and Technology from Universiteit Twente, The Netherlands and a Bachelor's in Educational Technology degree from Indonesia University of Education.

  • 2017 - 2018

    Orange Tulip Scholarship

    Nuffic Neso & University of Twente

  • 2015

    Open and Distance Educational Research Grant

    Southeast Asia Ministers of Education Organization, Regional Open Learning Centre (SEAMOLEC)

  • 2014

    Student Entrepreneurship Programme

    Indonesia University of Education

  • 2011

    Student Creativity Programme

    Indonesia Ministry of National Education

  • Scrum
  • Usability Testing
  • Google Analytics
  • SQL
  • Figma
  • JIRA
  • HTML
  • CSS
  • PHP
  • Adobe Captivate
  • Articulate Storyline
  • R
  • Adobe Photoshop
  • SPSS
  • Moodle
  • Wordpress

Areas of Expertise

Digital Product Management

Strategic planning, development, and optimisation of digital products to meet user and business goals.

Product & User Research

Gathering comprehensive insights into user needs, behaviours, preferences, and market dynamics.

Data Analytics

Leveraging data-driven strategies to uncover valuable insights and make informed business decisions.

Learning Experience Design

Crafting engaging and effective learning experiences that foster curiousity and knowledge retention.

E-learning Implementation

Digital learning solutions to enhance the interactivity and scalability of educational programmes.

Web Development

Crafting dynamic, user-friendly websites to enhance online presence and brand visibility.

Featured Works

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Digital Learning Implementation Strategy and Standards

User & Product Research

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Pusdiklat PB BNPB - Digital Learning Implementation Strategy and Standards

  • Category: User & Product Research
  • Year: 2023

I formulated strategy, roadmap, and standards for implementing digital learning in the National Disaster Management Agency Training Centre (Pusdiklat PB BNPB). The guidelines provided a framework and actionable recommendations for integrating digital learning into the training center's curriculum, enabling instructors and administrators to leverage technology effectively in their educational practices

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Massive Open Online Course on National Public Procurement for Small Medium Enterprises

Learning Experience Design

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Massive Open Online Course on National Public Procurement for Small Medium Enterprises

  • Category: Learning Experience Design
  • Tools: Adobe Premiere, Vyond, H5P, Moodle
  • Year: 2022

My team and I were responsible for crafting content, predominantly interactive videos featuring in-video quizzes, for a massive open online course centered on public procurement tailored for small and medium enterprises. This initiative was hosted on the National Public Procurement Agency’s e-learning portal. Collaborating closely with experts from the National Public Procurement Agency, we developed comprehensive storyboards, multimedia content, and assessments to ensure the course's effectiveness and relevance.

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Digital Learning & Knowledge Management Platform

Digital Product Management

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SP4N-LAPOR! Learning & Knowledge Management Platform

  • Category: Digital Product Design & Management
  • Tools: Figma
  • Year: 2021

I designed features, user experience, and interface for the SP4N-LAPOR! Learning & Management Platform, incorporating best practices in digital learning experience and user experience design. I collaborated with stakeholders to understand their requirements and to ensure that the platform met the diverse needs of users while adhering to best practices in usability and accessibility.

Specifically, I also incorporated several innovative features to enhance user engagement and learning outcomes derived from learning analytics, social learning, and gamification concepts, such as:

  • Experience points
  • Badges
  • Individual and institutional leaderboards
  • User generated contents and discussion forums
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Growth Mindset

Learning Experience Design

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Growth Mindset

  • Category: Learning Experience Design
  • Tools: Powtoon, Adobe Premiere
  • Year: 2020

This video is a part of the "Temukan Cara Belajar Efektifmu" online learning programme hosted on the Sekolah.mu platform, designed specifically for students in grades 7-12. Besides developing the video, I also led the end-to-end design and development processes of the programme, content, and assessments.

The video is delivered as an explainer video, with the objectives to introduce students to the concepts of growth mindset and equip them with strategies to apply it effectively throughout their learning journey.

The programme has been enrolled by over 100,000 students from across Indonesia.

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Introducing Ourselves

Learning Experience Design

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Introducing Ourselves

  • Category: Learning Experience Design
  • Tools: Articulate Storyline
  • Year: 2019

This e-learning module was designed to improve 7th Grade students' competence in introducing themselves using English.

I used interactive animated pedagogical agent as a 'learning partner' that ask and answer questions in order to trigger students' thinking and provide an active and simulation-based learning experience.

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Guidelines for Mentors in Online Personalised Learning

Educational Research

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Guidelines for Mentors in Online Personalised Learning

  • Category: Educational Research
  • Year: 2018

We worked on the pilot project to integrate mentoring and online personalised learning in the Netherland's Ministry of Defence. Our team was responsible to design the research-based guidelines for mentors to support the soldiers during the learning process.

The outcome of this project was an advice report containing practical recommendations for mentors along with the theoretical and contextual justification of the recommendation.

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Eduroam Interactive Video Manual

Learning Experience Design

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Eduroam Interactive Video Manual

  • Category: Learning Experience Design
  • Tools: Adobe Premiere, Adobe Photoshop, H5P
  • Year: 2017

This Eduroam Interactive Video Manual was a redesign for the Eduroam Instruction Manual on University of Twente's website.

I used H5P authoring tool to transform the instructional video into an interactive format which enables users to click on the part of the video while following the instruction

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Comlabs Networking Academy

Learning Experience Design

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Comlabs Networking Academy

  • Category: Learning Experience Design
  • Tool: Articulate Storyline
  • Year: 2015

I designed the curriculum and e-learning modules for Comlabs Networking Academy, a course for learning the skills needed to be an IT technical support engineer.

I used simulation-based approach to train learners on practical topics such as how to assemble a desktop PC, set up an operating system, and network troubleshooting.

Sometimes I Write

Captain Fantastic (2016): Sebuah Kritik (Lagi) terhadap Peradaban Modern

Captain Fantastic (2016): Sebuah Kritik (Lagi) terhadap Peradaban Modern

Memperhatikan judulnya sekilas, kita akan menebak bahwa film ini akan bercerita tentang tokoh pahlawan super dengan plot yang membosankan dan hanya mempertontonkan keajaiban-keajaiban teknik editing dan grafis 3 dimensi. Namun tidak, film ini justru bercerita tentang Ben Cash, seorang ayah single-parent yang hidup bersama enam orang anaknya di dalam hutan Pacific Northwest. Sepuluh tahun sebelumnya, […]

Read more ...

... and Make Music

Let's get in touch!

Contact details

Jl. Jeruk Purut Dalam 33, Jakarta 12560